
Year 3–Year 6 · KS2
Coding for Key Stage 2 Students
Key Stage 2 learners build through visual programming, beginner Python when ready, games, and creative projects. Mentors keep sessions short, visual, and encouraging.
- Coding for Year 3 students: Scratch games and stories; computational thinking without typing stress.
- Coding for Year 4 students: Longer Scratch projects, simple logic, creative coding, and intro AI creativity.
- Coding for Year 5 students: Stronger Scratch projects; beginner Python when typing is comfortable.
- Coding for Year 6 students: KS2 → KS3 bridge: Scratch polish or first typed Python and small web pages.





















